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- #DCS WORLD CONNECTION TIMED OUT UPDATE#
- #DCS WORLD CONNECTION TIMED OUT SOFTWARE#
- #DCS WORLD CONNECTION TIMED OUT PLUS#
- #DCS WORLD CONNECTION TIMED OUT SERIES#
- #DCS WORLD CONNECTION TIMED OUT WINDOWS#
For years and years we’ve put up with desync and crashes for all but the most trivial of missions. The second problem is stability is a joke.
#DCS WORLD CONNECTION TIMED OUT WINDOWS#
It’s prohibitively expensive to run dedicated Windows hardware to support dedicated servers.
#DCS WORLD CONNECTION TIMED OUT SOFTWARE#
The two biggest issues are we desperately need dedicated server software that can run on Linux. I know there’s a huge singleplayer base and but I’m trying to make the case here for the online communities who are trying our best to keep your product up and running (and more importantly keeping interest in more of your modules) I want to keep this respectful as possible and I’m going to attempt to do this without whining, but we’re trying to run a online community here at Hoggit (and I’m sure many others) and it’s really difficult to do that with the anemia around the multiplayer side of things. Multiplayer is probably the most engaging way to play DCS but the barriers to entry are many.Įagle Dynamics community forum member jers took to the forums to voice the issues to the community and to the developers. Quite rightly too, players have pointed out just how good multiplayer can be when its working correctly. Things have been building through the week on r/Hoggit with players venting their frustrations with multiplayer and all of the issues that they are having. This is, in effect, the status quo right now and players are not happy about it.
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Its so much worse if its happening all the time. Issues where things go wrong and multiplayer servers get in the way of their fun is problematic when it happens on occasion. This is where DCS can shine, but it’s also a frustrating exercise for many of them, as there’s always issues in the background. I’ve seen the good side of DCS World’s multiplayer where lots of players get together to have some truly engaging combat flight sim experiences. I am an avid watcher of The Grim Reapers, Ralfidude, and 104th_Maverick and all of their multiplayer experiences. Additionally, there are a lack of features like a dedicated server (players have requested one specifically for Linux in order to keep costs down), the ability to load datacartridges with waypoints and countermeasure programs prior to mission start, and so forth are all on the list. Without going too far into the details, players are concerned about issues with server stability where long multiplayer matches are sometimes interrupted by unanticipated server crashes or other scenarios where the server desyncronizes for players. However, there is another side of things where DCS’ multiplayer experience is simply not living up to players expectations.
#DCS WORLD CONNECTION TIMED OUT SERIES#
These positive news stories for the series is the backdrop and the sunny side of the picture for DCS World. Sightseeing in a MiG-29 on the DCS: Persian Gulf Map We’ve also seen DCS: Persian Gulf, DCS: F/A-18C Hornet, and plenty of action around third party developers as new modules are promised and developed. Multiple issues with multiplayerĭCS has had a great 6 months with the official launch of DCS World 2.5, a much anticipated merging of the series into a single iteration of DCS that brings with it a great deal of potential for the future.
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#DCS WORLD CONNECTION TIMED OUT PLUS#
I haven’t yet spent even a minute with DCS multiplayer so the following comments are all based on what I’m hearing from around the community plus the official responses from Eagle Dynamics.